Wood

November 10, 2009

wooda1
woodabcdef


November 10, 2009

Making these this letter ‘a’ out of paper wasn’t really that successful as it is quite difficult to see what it is as the paper doesn’t keep straight and there is no solid grid. It is a bit flimsy and all over the place.

Therefore I need to use a more solid material.
Wood/metal/thicker card.


Paper A

November 10, 2009

papera2
papera1


Gradient/Percent

November 10, 2009

The next step was how to determine what makes these shapes 3D.

Each individual pixel is the same size, the x and y coordinates remain the same as each other regardless of the scale. In order to make these 3D I needed to introduce a z axis. The only thing that differs is the gradient of each pixel. The gradient is a percentage of each pixel that is taken up by black. If 75% of the pixel is taken up by black and 25% by white, the overall gradient of the will be 75% (if white is 0% and black 100%)

So I found the gradient of each pixel to represent the z axis.
ab


A Hybrid

November 10, 2009

In this weeks Wednesday rotation with Stuart Henley, we talked about hybrids. A hybrid is a combination of two or more different things aimed at achieving a particular objective or goal.

Our next one week brief was to take an aspect of our work and mix it with an aspect of someone else’s that we had seen in our group crits.

I decided to keep my use of 3D paper objects and incorporate the subject of anti aliasing.

Anti aliasing smooths the edges of shapes in computer graphics. Each pixel has a different gradient depending on how much of the pixel is taken up by the shape. It just makes the shape look smooth instead of jagged. If the resolution of an image is reduced to a small number, the anti aliasing becomes clear.

For example, when zoomed out the shapes look solid and the edges have a smooth curve but when zoomed in they are all pixelated:
anta alias alphabet 2


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